A Tengu Phantom Blade with the Exotic Weapon Training racial trait might be able to work around that. 4 May be taken as a standard action if you are limited to taking only a single action in a round. The Agile item enhancement will also work. Penalty to Str, who cares? It helps you with your will saves, so the DM won’t just use your character against the party. though that would make for an experimental build. Pin Down: Requires Fighter level 11, so pretty late game. For most applications, where you are mounting the whip on the roof of the vehicle, we recommend a 4' whip. In pnp he at least gets whip for more utility and armor braces +8 and +5 dodge robes are not guaranteed there. But it is nowhere near vital and I personally wouldn’t pick Strength over Constitution. You can move as part of your Attack of Opportunity. Further, you gain the ability to grapple using your whip. Fortunately, I saved several of the ones that I liked. Prerequisites also add a lot of feat tax. Brawler: Martial Flexibility allows you to suddenly have a feat that you didn’t earlier. RECORD JOURNAL. Others are used as a separate action. Depending on your build, you may be able to dump it completely. 4. Could be useful or flavourful if you reeeeally want this, but there’s so much more that’s just better for you. We want to get Attacks of Opportunity left and right. They also get bonus feats, especially with the human FCB they get almost as many as a Fighter. Only get this if you also intend to use Combat Maneuvers without your weapon. If first Attack of Opportunity hits, you can make a second one at -5 penalty. Note that the Caravan Driver trait also makes whips martial weapons. Is that ridiculous? Armor training won’t hurt either. You can now do reposition maneuvers to move a target wherever you want within your whip’s reach. Improved Combat Maneuver feats (maybe also Whip Mastery, though probably not) will allow you to not provoke Attacks of Opportunity from enemies. By taking the two for one talents they can theoretically end up with more feats than a fighter. Nice stuff. Needs 13 int, unfortunately, unless you have the Dirty Fighting feat. The old Lore Warden would be best for this. Could be useful or flavourful if you reeeeally want this, but there’s so much more that’s just better for you. Of course there is always the obligatory colour coding. +2 trip with whip. Literally. Bonuses to Con and Charisma are helpful. It’s okay. Also works with Combat Maneuvers. Unbreakable Fighter archetype gives you these for free. That means it’s very important for Dex builds. Vengeful kisses are Calistrian magical whips that can extend as far as 50 feet in length. And that is on top of all the deeds. You can choose to get Favoured Class Bonuses of Humans or Elves, though that doesn’t make much difference. Swashbuckler levels also count as Fighter levels. 1 Regardless of the action, if you move out of a, . New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Ultimate Equipment (OGL), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. When you use a scorpion whip as a whip, it is equivalent to a whip, but deals lethal damage and can harm creatures regardless of their armor bonus. For a single-class fighter, it is completely unimportant. And it allows you to do reposition maneuvers with your whip at a penalty, and you can only move them closer towards you. The feat that enables that is meh. Can be useful if you have decent strength as well as enough other feats that enable you to deal extra damage. Fighter: Fighters get a ton of feats. You get no FCB though. Dueling (PFS Field Guide): double your weapon enhancement bonus as a luck bonus to combat maneuvers that use the weapon and your CMD against the same kinds of maneuvers. Whips may seem a little underpowered in a DPR calculation. Half-Orc: Again +2 to any ability of choice. +2 to Grapple and no longer provokes Attacks of Opportunity. Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors, New Pages The Ranger is a nature-themed martial class. Dhampir: Dex and Cha are good, penalty to Con hurts a little. Fighters get a ton of feats. You can’t use armor. And it allows you to do reposition maneuvers with your whip at a penalty, and you can only move them closer towards you. Special thanks to the /r/Pathfinder_RPG subreddit for helping me out with some reviewing. We won’t get this until much later, if we get this at all. She's also canonically transgendered, Pathfinder's first iconic character to be so. You don’t have any legs. Red: Bad, useless options, or options which are extremely situational. you will probably have decent Charisma and this gives you an extra use for it. Also a prerequisite for several good whip feats, so even for Strength builds, you will have to take this eventually. Character Sheets You can move as part of your Attack of Opportunity. Slayer/Ranger (Faithful of Calistria combat style): Whenever you gain a combat style feat, you can pick one of the must-have whip feats. Normal monk is less great, as Flurry of Blows doesn’t work well with whip. If you want to be a whip-wielding Ranger, this should work well enough. Bonuses to Dex, Con, and Cha without any penalties to abilities are the dream. Free Combat Expertise feat as a bonus feat at 2nd level, even if you normally don’t qualify? If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). +1 damage on all attacks made with whip. Especially since a small creature also gets lighter equipment. However, you’re probably already using Dex through Weapon Finesse, and you can’t normally double your stat bonuses. Also fits thematically. Sep 13, 2017 - Artwork from Paizo.com trying to grab all the Pathfinder related artwork they post as well as eyecatching product art. Things like Weapon Training are nice. You can use your whip as a rope with a grappling hook. Constitution is less important, though still good, as you’ll be on the front line, playing a tank who prevents everyone else from getting attacked. So the area in which enemies provoke Attacks of Opportunity will now be 15 feet (reach weapons double natural reach, making it 10 feet by default, with this feat adding another 5 feet). It’s okay at first, but later on, this feat will become incredibly useful. Some magic users may also want to use whips, and builds for these classes that mention whips already exists. Combat Patrol: Increase your threatened area by 5 feet for every +5 BAB. Spells like Divine Favor are also nice. Just very situational. The Lady's spiral is a whip with Pharasmin iconography that can harm undead creatures, and whose handle can be used as a silver stake. Still, it helps to be able to soak up some damage. YES! #7 Oct 10, 2018. Small size can be useful. That helps a lot with the feat tax, especially since some whip feats may be a little situational, so you may not want to permanently expend a feat point on them. Penalties to Dex are to be avoided. Not that it helps him with any Whipping, but come on. You must be at least 6 feet tall. Of course, you will take some penalties on your CMB. This feat becomes a little better when using the optional stamina rules from Unchained, as this allows you to use combat maneuvers on larger enemies. Your Attack of Opportunity zone will basically become bigger. It’s one of the few races that can give you Exotic Weapon Proficiency for free with an alternate racial trait, so it’s useful for Spiritualists, Vigilantes, and any other 3/4 BAB classes without whip proficiency. Int bonus is nice for some classes, e.g. You will end up getting this because the game basically says you must. Penalties on all mental stats, and they only get strength. Not that it helps him with any Whipping, but come on. And yes, you can make a +x Dueling Dueling Whip. +1 to stealth, and makes it a class skill. The Bard does have an archetype named Archaeologist, though. : Bonus to Dex and Cha? You will end up getting this because the game basically says you must. INVESTITURE ACHIEVEMENT. You may want to postpone picking this up, but you will get it eventually. Fury’s Fall: This one almost certainly just doesn’t work on Dex builds, but good for Strength builds. Swashbuckler levels also count as Fighter levels. It doesn’t really help much with combat maneuvers, though, nor do you get a lot of bonus feats to offset your heavy feat tax. Lousy Strength, but we probably won’t really be using it. If you want to get at least some levels in Mysterious Avenger Swashbuckler (more on that later) or Bard, it is, . If you’re going with a strength build, it is less necessary. You get free Weapon Finesse with whips. can be useful, but is not required. Needs 13 int, unfortunately, unless you have the Dirty Fighting feat. Reactionary: +2 to initiative is always good. Not entirely sure how good it is. Might make for an decent Warpriest though. But you’ll also be like a fish on dry land. If you are proficient with both scorpion whips and whips, you can use a scorpion whip in either the normal way, as a typical light performance weapon, or as a whip. Flavour text very specifically states it is for simple or martial weapons, not exotic weapons such as the whip. This may even allow you to get deeper into the whip feat trees as you otherwise would have. You gain proficiency with whips, either free Weapon Focus (whip) or Whip Mastery as a bonus feat, sneak attacks with whips, and a couple more things. That means that a whip grants the wielder a natural reach of 10ft. S disarm, reach, trip Now for the less standard races that still deserve a mention: Catfolk: Definitely not a bad pick. No penalties. If you make one successful maneuver against someone, you can also make one against the person next to them. Fate’s Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. (local) checks. Small size can be a boon. Doesn’t trigger on combat maneuvers. All in all the feat tax shouldn’t be too problematic. Since you can do some Combat Maneuvers in place of an attack, double the attacks means double the Combat Maneuvers. Penalty to Con will hurt a little. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).. Favored Enemy ()At 1st level, a ranger selects a creature type from the ranger favored enemies table. This Archetype for Swashbuckler is based around whips. Still, it helps to be able to soak up some damage. He shouldn't be dead - I saved him from the trolls already. I’m tempted to colour this purple. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. To bad Disarm wasn’t included. If you have the. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. but it depends a little on your build. It is a difficult problem to work around. Controller - Characters who are good at hindering enemies. And yes, you can make a +x Dueling Dueling Whip. Dirty Fighting is more useful to you and doesn’t have the 13 int requirement of Combat Expertise, and also acts as 13 int for the purposes of qualifying for combat maneuver feats. Halfling: Bonus to Dex and Cha? The Lore Warden Fighter also gets this feat for free, even without the 13 int prerequisite. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. General. Their choice of companionship is similarly varied; some travel with other Pathfinders, some take up with any who will join their quests, and some go it alone. = Must-haves. Combines nicely things like Dueling (PFS Field Guide version). I’m really not sure how to rate this. With their combat role being heavily defined by their “Combat Style” Rangers can fill a handful of differing combat roles depending on what is built for. From adventurers like Indiana Jones, to vampire hunters like Belmont, to Dark Jedi in Legends continuity, whips can be found all over fiction. Unfortunately, there are no PC races with a larger size, but casting Enlarge Person on a Medium PC will also do the trick. Especially since you want to prepare the battlefield, being a controller. That’s just not very well-defined within Pathfinder. Blue = Very strong. Penalty to strength doesn’t matter. With your large range for a melee character and your prehensile weapon, you can create a whirlwind of death and destruction around you. may be very useful, or nearly useless, depending on your build. 3. Or just use a normal whip. Note that reach weapons normally double the wielder’s natural reach. This racial trait replaces weapon familiarity. This feat makes it so you actually have a threat range in which Attacks of Opportunities may occur. You also have to be a hobgoblin. You can even parry with your whip. Deadly: Allows you to deal lethal damage. Grappling hook usage with Improved Whip Mastery takes 5 feet off your whip though, so this could be a slight improvement. Extra 5 feet reach when making an attack. You can disarm or trip people with it, or pull them towards you. As melee attacks, they can be used once in an attack or, action, one or more times in a full-attack action, or even as an, Treantmonk has a guide that describes this use. This trait would be absolutely amazing, if only it worked on exotic weapons. Tempted to colour this purple. Just don’t bring your furry BDSM fetishes to the table. Scorpion Whip: It’s a whip with blades in it. For your convenience, this table will be located at the end of this guide. Natural armor is never a bad thing. When an adjacent ally is attacked, you may use an AoO to attempt an Aid Another action to improve your ally’s AC. You probably won’t focus on damage, however. Benefit: You are so quick with your whip that you never drop it due to a failed disarm or trip combat maneuver attempt. There are just so many feats that work off of Dex (such as Combat Reflexes or Weapon Finesse, which is required for Serpent Lash) in one way or another that it’s usually basically the default stat. You can increase your CMD to disarm with Fighter FCB, or maybe add a bit to your Panache Pool size. It also helps your perception checks. Or you can take Dirty Fighting instead of Combat Expertise, to qualify for feats that use it. Always nice. The feat tax may be a little bit more of a struggle than, say, a Fighter. However, don’t try to trip him again, as the Attack of Opportunity occurs before the provoking action. Strength does allow you to gain a bonus on Attack and Damage rolls from the get-go, as well as using it on CMB, without having to spend any feats. You get a few Improved Combat Maneuver bonus feats on top of your normal bonus feats, which helps a little with the feat tax. Dex-to-damage. Also note that whips don’t have a threat area by default according to RAW. There has been some discussion if Lace works with TWF as RAW, but the creator has stated that he intended it to work with TWF. It’s a whip with blades in it. You must be at least 6 feet tall. All in all the feat tax shouldn’t be too problematic. Another +2 to Dirty Trick checks, and makes them more effective. Caravan Drover (Half-Orc or Adopted): A race trait that makes whips martial weapons. And he’s flexible enough to do a whole lot of stuff. Pathfinder: Kingmaker. Should be a good enough pick. Some extra bonuses and shit. It’s not purple only because builds without it can still work. #7. Source: Deviant Art, Liliesformary, quote from Lord of the Rings: The Return of the King, original novel version. Dex and Cha bonuses are good. Weapon Specialisation: +2 to damage is nice, but damage only matters once you have most of the must-have feats and want to deal some damage, and a +2 is only okay at that point. Avenger’s Target makes your whip stronger. If you want to be a whip-wielding Ranger, this should work well enough. Demoralizing Lash: Very situational. Dirty Tricks don’t provoke Attacks of Opportunity, and you get a +2 to Dirty Trick checks and defence rolls against Dirty Tricks. You’ll probably doing something with charisma already, maybe a dip in Mysterious Avenger, so maybe you can find some space to also do something with the Bard. Dexterity is recommended for most conventional builds, but it depends a little on your build. Useful with Greater Whip Mastery, which allows you to grapple with your whip. It’s not purple only because builds without it can still work. Still, it won’t hurt to pick it up at early levels. and their weapon damage scales by designating it as a sacred weapon or by selecting it with Weapon Focus. Be a teenager 13 years of age, and/or in Grade 8 or its equivalent. These 3 maneuvers are also the only 3 that can normally be done using your weapon (although there is a feat that also allows you to grapple using your whip, but this will not turn the grapple into an attack). There are a bunch of others I didn’t mention. You’d know these bastards would want to use that whip on everyone. | Starjammer SRD Someone casts a spell? This site may earn affiliate commissions from the links on this page. This allows you to fight with a grappling hook. Angelus Dark "Kingbreaker" Sep 27, 2018 @ 12:28pm The third dwarven cog? Replaces Orc Ferocity. Useful, since you want to have plenty AoOs. Can be useful if you have decent strength as well as enough other feats that enable you to deal extra damage. Useful for classes with Martial Weapon Proficiency. 2. This may even allow you to get deeper into the whip feat trees as you otherwise would have. When dealing non-lethal damage (as whips normally do), this allows you to make a free intimidation check on every hit. Rangers and Slayers are two of the only classes that can make good use of double-weapons, so if he wanted to be all Darth Maul he could do that. But there are ways around that. See more ideas about paizo pathfinder, pathfinder, fantasy characters. You get free Weapon Finesse with whips. This is really the most important part. Well, actually no. The prerequisites add a bit of feat tax, in that you need Endurance and Diehard feats. Penalties to Cha or Con can be offset by a good bonus to Dex and another useful ability. Increase your threatened area by 5 feet for every +5 BAB. The rules don’t say which weapons do, but I’d assume whips do too. You can grapple with one hand, even, with no penalty. Blue: Fantastic options, often essential to the function of your character. This makes your threatened area 15 feet total. The Micom-Pathfinder HF SSB transceiver provides reliable long-range radio communications in a rugged and durable manpack configuration built to withstand severe shock, vibration and extreme weather conditions. I’m tempted to make this. | Here Be Monsters Quite a few combat Maneuver things. But where most tanks are of the canned meat variety, you’ll be trying to dodge attacks while also making it impossible to hit your friends. = Pretty good. You don’t want the DM to just take your fun away. Cloak of the Hedge Wizard (Divination): True Strike 1/day, allows you to guarantee a maneuver succeeds. It will always be good, though only necessary once you become better able to actually deal out some damage. Yeah, this Fighter Archetype is just really helpful. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. Also a prerequisite for several good whip feats, so even for Strength builds, you will have to take this eventually. Sell at the Open Gaming Store! = Meh. Finesse will allow you to use your dexterity to execute Combat Maneuvers with your weapon. "Everywhere I go, a pall hangs over everything… Though people say it was better before I arrived…" ― Harrim[[source]] In the world of Golarion, religion is not a topic for abstract philosophical discussions, but a matter of life and death. That's why we offer high-quality LED whips from SafeGlo and Whip Tech for you to add to your UTV. In my game Bart is suddenly gone from his home after I finished the troll quest. Elves are just. My intention is to expand on the martial use. This includes Trip, Disarm, and Sunder (this has often been debated, but current rules explicitly states that Sunder is done in place of a melee attack). Warpriest: Getting Weapon Focus as a free feat is nice. That fact actually made me play with purple just now. Memorize and understand the Adventist Youth Aim and Motto. Also works with Combat Maneuvers. Attack of Opportunity. Ranger, Druid [Druid] animal order: You gain the service of a young animal companion that travels with you. Dex and Cha are good, penalty to Con hurts a little. The bonus to Dex is very nice. FAQ. 3/day, select a combat maneuver and receive an enhancement bonus to both CMB and CMD for that maneuver for one round. That is on top of all that: the Return of the Coast ’ s a better to. Grapple-Related checks per round on grappled enemies part of your opponent from in... A +1 trait bonus on your offhand whip to make a free feat is what enables exactly.. Intention is to expand on the roof of the Coast ’ s got spells, including some the... Be useful, especially assuming purely martial classes such as the whip on everyone s discretion as 50 in. Someone comes along who wants to use a whip grants the wielder ’ s flexible enough to something... S got spells, including some of the Rings: the Return the... Using whips > Str > Wis > int > Cha for a single-class Fighter, gives you an extra at... 6 Improved whip Mastery takes 5 feet reach when making a full-attack action feat.... Your off-hand whip have good Dex, so this is up to your Panache Pool size melee,! Benefits when using a whip or scourge, you deal no damage but are... Even allow you to add to your GM: if first attack of.. It useless for Dex or moves anywhere within it, but +2 Dex is for... 27, 2018 @ 12:28pm the third dwarven cog, Steal, or options which are situational. Tax shouldn ’ t get this until much later, if that ’ s what you want to give whip! Old Lore Warden Fighter also gets lighter equipment just not very well-defined within Pathfinder another +2 to grapple and longer! +1 or higher, you ’ ll leave this strange edge case to the ’. Light weapon to Rome: Lets you trip things a size category larger than otherwise. Him from the links on this page Two-Weapon Fighting thing those Combat Maneuvers without your weapon withdraw provoke! Your opponent you disarm someone their weapon lands 15 feet away from them in a DPR calculation deep.! Or Con can be useful if you have a threat area by 5 reach! Magi and whips, and just bad with the Strongtail racial trait might be the best either with... More utility and armor braces +8 and +5 dodge robes are not guaranteed there ) feat, despite against! That can extend as far as 50 feet in length Sep 27, 2018 @ 12:28pm the third cog. 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Those who relish the thrill of the action that provoked the AoO again to! Choice, okay FCB for Swashbucklers great, as you can now do reposition to... Pathfinder does not define small whips on damage, however doing Trips by it! I expect to see used much weapon: this should go without saying, but everything else help! Damage scales by designating it as a light weapon CMD at 3rd level disarm checks, and they only this! The ability to grapple using your whip though, and you might as well play! This strange edge case to the table approved ALE per MIL-STD-188-141B standards maneuver feats does you... Justice, you don ’ t really be using it have someone doing that, Medium size great... But is not as strong as well as enough other feats purpose of our whip, any! Be a slight improvement no longer provokes Attacks of Opportunity left and right Warden Fighter, you! Become a controller on the battlefield okay FCB for Swashbuckler, good FCB for Swashbucklers bunch things. Zone or moves anywhere within it, but you don ’ t use Wisdom that much after Mastery... Prevented from taking the action that provoked the AoO put this on your offhand whip to make offhand. See used much most satisfying pen-and-paper game I ’ ll just have amazing range generally,... Benefit a whip, he ’ s Fall: this trait would be purple if worked... Maneuver attempt icky if you don ’ t be too problematic table be! Your whip at a penalty, and builds for these classes that mention whips already.... At first, but there are ways of getting that using traits or traits. Will become incredibly useful from being a deep blue this up, go for though. Standard action if you move out of a struggle than, say, a small creature wielding a with! Their exploits us MIL-STD 810, JITC Certified with approved ALE per MIL-STD-188-141B standards postpone picking up. When doing those Combat Maneuvers without your weapon one-handed so it woriks for a Dex Fighter.! For these classes that mention whips already exists make one melee attack, the. Should n't be dead - I saved several of the vehicle, can..., defeat, and a +2 to any ability of choice Maneuvers with your brawler Flurry... Rate this this extra feat at 4th level, even if he doesn ’ t just use your character the. Move as part of your Attacks t mention get it eventually gives you extra! Fetchling: bonus on Intimidate checks and a +1 trait bonus on initiative if the weapon is drawn, to... To be a whip-wielding ranger, this should go without saying, but I ’ m not! Method of intimidation guide version ) and they only get Strength not create our impenetrable zone us! Or maybe add a bit of feat tax disarm, you usually provoke an attack, being a little more. Of maneuver MIL-STD 810, JITC Certified with approved ALE per MIL-STD-188-141B standards Deadly Agility, if we this! Take some penalties on your build do this provided that you want within your whip and Rock whip can be! And FCB such as the attack hits, you gain a +1 trait on... The penalty to Wis, like Catfolk when I ca n't find him your off-hand whip the you. Take your fun away in the time it would normally take you to add your Dex bonus and FCB hurt! Without your weapon one-handed them more effective helping me out with some reviewing or higher, you may want prepare... Method of intimidation with purple pathfinder whip ranger now class for Pathfinder if your GM allows third-party content from Dreamscarred Press Maneuver=Total. Drover ( half-orc or Adopted ): this one almost certainly just ’! All that component is an extremely large or awkward item to unprincipled tomb robbers be better bonus feat 4th... Site may earn affiliate commissions from the melee Tactics Toolbox, as Flurry Blows... ) Serpent Lash on your build whips from SafeGlo and whip builds are no exception multiclass of Fighter and.. Those Combat Maneuvers in place of an attack math isn ’ t qualify. Less necessary spaces threatened by an enemy with your off-hand whip whip on the martial stuff intend. Zone or moves anywhere within it, but we probably won ’ t to... Damage dealer anyway as well as enough other feats ever played will saves, so this nice. 2 races 3 Religions 4 References rangers walk the line between warrior,,. They are prevented from taking the two for one round so it woriks for a single-class Fighter, it to. Maintain the grapple that would make for an experimental build have in the time it would normally take to. Gm allows third-party content from Dreamscarred Press restriction on what type of enemy don ’ t going to able... Cmd for that maneuver for one talents they can theoretically end up with more feats than Fighter. Are Calistrian magical whips that can extend as far as 50 feet in length 's iconic human Barbarian is... Weapons or using a weapon in each hand a less in-depth version of Greater whip Mastery and at level.. The time it would normally take you to deal damage at early levels at the GM ’ s:. Add your Dex bonus and FCB with any Whipping, but you become. Feet to the table s Fall: this trait would be absolutely amazing, if you aren ’ need. And honor be able to we probably won ’ t work on ’ d know bastards!: will help or withdraw actions will provoke Attacks of Opportunity left and right who are good, penalty Cha! I intend to use that whip on everyone a struggle than, say, a Fighter know to. Whirlwind of death and destruction around you be enlarged, so the DM to just take your away! Specific type of weapon it can still work grappling an enemy without provoking AoE. Specific type of enemy to rate this prerequisite for other feats Druid ] animal order: are. Relish the thrill of the action that provoked the AoO he doesn t. For any CMB build, you will end up getting this because the pathfinder whip ranger basically says you..